GUTS


About:

GUTS is an ultra-violent and unique fighting game where players must dismember their opponents by chopping off arms and legs. Even while missing a limb or two, the brawl continues until one fighter emerges victorious.

Set in the year 2067, GUTS is a deadly reality TV show that entertains the citizens of a dystopian Earth. Players compete in bloody arenas to earn fame and fortune as the world’s next fighting idol. To become the best, players must master special combination moves, adapt to move sets that change depending on how many limbs they still have left, time their severing attacks, and evade their opponent’s deadly blades.

Studio: Flux Game Studio.

Engine: Unity3D.

Platforms: PC.

Launch day: Nov 15, 2017.

Worked on from: Oct, 2016 – Oct, 2018.


Key Features:

  • Unique dismemberment mechanics – fight with what you’ve got.
  • Fun gameplay for every player – even if you have no skill at all.
  • 9 unique and hilarious characters with rich background stories.
  • 8+ hours of single-player gameplay to unlock all 18 endings – 2 per character.
  • Online gameplay – casual and ranked.
  • Esports-focused approach with tournaments and prizes.
  • An original soundtrack that dynamically adapts to the limbs left in a match.
  • Several fun party game modes.

My Role:

  • Created most of the visual shaders using the visual node-based plugin ShaderForge.
  • Created particle VFX.
  • Expanded and documented parts of the character implementation pipeline.
  • Developed and implemented the Substance pipeline.
  • Supported lighting development.
  • Assisted with UI implementation.
  • Contributed to game optimization efforts.
  • Developed custom tools, including a simple blend shape manager for character facial expressions during fights and a character skin color customization tool with support for attachable objects.

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