Latest Projects

Selected projects I contributed to in production

About Myself

About Me

Thiago Vilarinho

Senior Technical Artist

I’m a Senior Technical Artist with nearly 10 years of experience in game development, working across tools, asset pipelines, shaders, UI systems, and production optimization.

My work focuses on bridging the gap between art and engineering, creating workflows and technical solutions that improve iteration speed, visual quality, and production efficiency.

Throughout my career, I’ve contributed to shipped titles across mobile and AAA productions, supporting artists, designers and engineers with tools, shaders, pipeline development and real-time technical problem solving.

Core focus:
Tools Development • Technical UI • Shader Authoring • Asset Pipelines • Optimization • Workflow Automation

Experience

I’ve been working in the game industry for nearly 10 years as Technical Artirst, programing tools, implementing game assets, making simple VFX, writing some shaders and help to implement UI, making shaders animation and simple VFX for it in order to reach the UI artist visual intent.

Oct, 2023 - Mar, 2026

Epic Games

Senior Technical Artist

Technical Artist experienced in Fortnite live-service projects, focusing on workflow tooling, HLOD optimization, and outsourcing pipelines.

Oct, 2018 - Oct, 2023

Aquiris Game Studio

Senior Technical Artist

Technical Artist focused on UI performance, workflow automation, and asset pipeline optimization across Unity and Unreal Engine.

Sep, 2014 - Oct , 2018

Flux Game Studio

Technical Artist

Technical Artist experienced in pipeline optimization, custom shaders, 3D modeling, and UI implementation.

Oct, 2013 - Dec, 2013

Game Pill Inc.

Game Systems & Interface Engineering

Programming in Unity C# language all systems on the game.