I’m a Senior Technical Artist with nearly 10 years of experience in game development, working across tools, asset pipelines, shaders, UI systems, and production optimization.
My work focuses on bridging the gap between art and engineering, creating workflows and technical solutions that improve iteration speed, visual quality, and production efficiency.
Throughout my career, I’ve contributed to shipped titles across mobile and AAA productions, supporting artists, designers and engineers with tools, shaders, pipeline development and real-time technical problem solving.
Core focus:
Tools Development • Technical UI • Shader Authoring • Asset Pipelines • Optimization • Workflow Automation
Technical Artist experienced in Fortnite live-service projects, focusing on workflow tooling, HLOD optimization, and outsourcing pipelines.
Technical Artist focused on UI performance, workflow automation, and asset pipeline optimization across Unity and Unreal Engine.
Technical Artist experienced in pipeline optimization, custom shaders, 3D modeling, and UI implementation.
Programming in Unity C# language all systems on the game.