Fortnite


About:

Fortnite is a massively popular free-to-play battle royale game developed by Epic Games and released in 2017. It features 100-player, last-person-standing matches across PC, consoles, and mobile platforms, and is known for its vibrant visuals, pop-culture crossovers, and unique building mechanics. The game has also evolved into a metaverse platform, offering additional experiences such as Creative and Lego Fortnite.

Studio: Epic Games.

Engine: Unreal Engine 5.

Platform: Multiplatform.

Launch day: 2017.

Worked on from: July 2023 – March 2026


My Role:

  • Festival Mode – Supported stage show setup and developed tools to streamline seasonal updates and modifications.
  • Festival Mode – Helped implement fake spotlights synchronized with music beats, integrating with the existing stage show tool and enabling configurable patterns using existing main stage configurations.
  • Battle Royale Mode – Assisted in the development of new tools and supported existing tools within the ecosystem.
  • Battle Royale/UEFN Mode – Provided support for HLODs, troubleshooting and resolving a wide range of related issues.
  • Battle Royale Mode – Contributed to import pipeline tools for outsourcing workflows.
  • Porting – I also participated in the Nintendo Switch 2 port, helping to make sure everything looks good and to catch any visual inconsistencies or performance issues.