About:
Germ Kombat is an educational game developed by Flux Game Studio for the educational institution Akatu. It is a simple top-down survivor game in which the objective is to clean and protect all children in the school.
Studio: Flux Game Studio.
Engine: Unity3D.
Platforms: Android/iOS.
Launch day: Aug, 2016.
Worked on from: Dec, 2015 – March, 2016.
My Role:
- Helped design and improve the environment creation pipeline.
- Created particle VFX.
- Implemented character animations.
- Implemented character systems and assets.
- Created and implemented UI animations.
- Supported game optimization efforts.
Some Work Examples:
Although this was a relatively small project, one of the main goals was to create a level creation workflow that was simple to maintain and easy to iterate on. To achieve this, we developed a data-driven level generation system based on spreadsheets.
The system used a tile-based approach where every environment asset was assigned a unique ID within a tile atlas. Level designers could then build and edit levels directly in a spreadsheet by placing these IDs. At runtime, the game loaded the spreadsheet data and generated the entire level dynamically. This approach allowed designers to work independently on content creation while the development team focused on gameplay and core systems, significantly improving iteration speed throughout production.
The gameplay also supported a wide variety of weapons, each with its own visual representation and gameplay feedback. The character system supported diagonal movement, directional animations, and simultaneous movement while attacking. Weapon visuals were dynamically updated on the character whenever the player equipped a different item, ensuring gameplay feedback remained clear and consistent.
Links:
- Google Play: [Store]